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C
- canAdd(Bridge) - Method in class bridges.game.Board
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Check if the given bridge can be added to the board.
- collidesWith(Island) - Method in class bridges.game.Island
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Check, if this island collides with another (that is: they are too close).
- compareTo(Bridge) - Method in class bridges.game.Bridge
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Compares this bridge to another.
- compareTo(Island) - Method in class bridges.game.Island
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Compare this island to another.
- copy() - Method in class bridges.game.Board
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Return a copy of this board.
- count(List<Bridge>) - Static method in class bridges.game.Bridge
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Return the total number of bridges in the given list.
- createBridge(Island, Direction) - Method in class bridges.game.Board
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Create a bridge from the given island into the given direction without adding it.
- createBridge(Island, Direction) - Method in class bridges.model.GameModel
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Return a bridge, which starts at the given island an goes into the given direction (or null).
- crosses(Bridge) - Method in class bridges.game.Bridge
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Return if the other bridge crosses (or covers) this bridge.
- crosses(List<Bridge>) - Method in class bridges.game.Bridge
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Check, if any of the given bridges crosses this one.
- CustomDialog - Class in bridges.gui
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The CustomDialog provides some basic functionality used by:
- MessageDialog and
- NewPuzzleDialog
like:
- setting the title
- closing the dialog, when the user presses 'X' and
- scaling and positioning the window. - CustomDialog(Frame) - Constructor for class bridges.gui.CustomDialog
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Create a new Dialog with the given owner.
- CustomDialog(Frame, boolean) - Constructor for class bridges.gui.CustomDialog
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Create a new Dialog with the given owner and modality.
- CustomDialog(Frame, boolean, String) - Constructor for class bridges.gui.CustomDialog
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Create a new Dialog with the given owner and modality and title.
- CustomDialog(Frame, boolean, String, double, double) - Constructor for class bridges.gui.CustomDialog
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Create a new Dialog with the given owner and modality and title and size information.
- cuts(Island) - Method in class bridges.game.Bridge
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Check, if the given island is cut by this bridge.
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