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- INCORRECT - bridges.game.BoardState
- isComplete() - Method in class bridges.game.Board
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Check, if this board is complete.
- isCovered(List<Bridge>) - Method in class bridges.game.Bridge
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Return if this bridge is covered by the given list (which means a bridge - either single or double - with the same islands exists).
- isCutBy(List<Bridge>) - Method in class bridges.game.Island
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Check, if this island is cut by the given bridges.
- isDouble() - Method in class bridges.game.Bridge
- isFullyConnected() - Method in class bridges.game.Board
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Check, if the islands on the board are fully connected, that is, every island can be reached from any other island by walking along the bridges on the board.
- Island - Class in bridges.game
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Represent an island in the game Bridges.
- Island(int, int, int) - Constructor for class bridges.game.Island
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Create a new Island instance.
- isValid(Bridge) - Method in class bridges.model.GameModel
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Check, if the given bridge can be added to the board.
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